Sliding Platformer
You have to lead the white ghost to the flag. Evade spikes and red ghosts
Controls
Move | Arrows or WASD, swipe on mobile |
Restart | R |
Reverse controls | C |
Select level | Space or Enter or mouse click |
Change level | Mouse click or Arrows, swipe on mobile |
Level Editor
Levels are build from 2x2 blocks. Blocks contain following symbols:
- # - solid part
- ^ - spike
- . - empty space
- P - player
- F - flag
- E - enemy
Level examples:
F... ##.. P... #### | First side picture |
F...#E ##..## P...^# ###### 1,1 2,2 | Second side picture |
Unexisting blocks (any block with one solid and two spikes, blocks where solid parts are not connected side by side):
^# .# #^ #^ #. ^.
Error messages | |
---|---|
line length should be even | levels are expected to consist from 2x2 blocks |
line lengths differ: a, b | all lines should be of same length, lines a and b have different lengths |
invalid characters: a | used an invalid character a. Possible characters: P, F, E, ., #, ^ |
expected exactly 1 player | self-explanatory |
expected exactly 1 flag | self-explanatory |
invalid flag block structure | Flag block should look like this: F* ## where * is . or P or E |
expected two coords divided by , | coord line should look like this: 1,1 2,3 2,1 5,5. Each pair should be divided by space, and coords in pair should be divided by comma. |
valid coord range is: ... | will show you what range is possible for coordinates |
expected 1 empty block | Exactly one block should look like this: "...." |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | waterstopper |
Genre | Puzzle, Platformer |
Tags | sliding-puzzle |
Development log
- Level editorApr 23, 2023
Comments
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fun
Thanks!