Sliding Platformer
You have to lead the white ghost to the flag. Evade spikes and red ghosts
Controls
| Move | Arrows or WASD, swipe on mobile |
| Restart | R |
| Reverse controls | C |
| Select level | Space or Enter or mouse click |
| Change level | Mouse click or Arrows, swipe on mobile |
Level Editor
Levels are build from 2x2 blocks. Blocks contain following symbols:
- # - solid part
- ^ - spike
- . - empty space
- P - player
- F - flag
- E - enemy
Level examples:
| F... ##.. P... #### | First side picture |
| F...#E ##..## P...^# ###### 1,1 2,2 | Second side picture |
Unexisting blocks (any block with one solid and two spikes, blocks where solid parts are not connected side by side):
^# .# #^ #^ #. ^.
| Error messages | |
|---|---|
| line length should be even | levels are expected to consist from 2x2 blocks |
| line lengths differ: a, b | all lines should be of same length, lines a and b have different lengths |
| invalid characters: a | used an invalid character a. Possible characters: P, F, E, ., #, ^ |
| expected exactly 1 player | self-explanatory |
| expected exactly 1 flag | self-explanatory |
| invalid flag block structure | Flag block should look like this: F* ## where * is . or P or E |
| expected two coords divided by , | coord line should look like this: 1,1 2,3 2,1 5,5. Each pair should be divided by space, and coords in pair should be divided by comma. |
| valid coord range is: ... | will show you what range is possible for coordinates |
| expected 1 empty block | Exactly one block should look like this: "...." |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | waterstopper |
| Genre | Puzzle, Platformer |
| Tags | sliding-puzzle |
Development log
- Level editorApr 23, 2023


Comments
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fun
Thanks!